Jon's 3E D&D Campaign

Key to Entries

Butt Kicking for Goodness

This is the original party, which is going through the "Adventure Path" series of modules.

W.A.A.N.G.

(We Ain't Afraid of No Goats -- formerly Takin' Care of Business.) This is the second party, which is going through a collection of adventures from Dungeon and other places.

Temple

This is the party which is going through Return to the Temple of Elemental Evil in the Forgotten Realms setting.

Chaos Brothers

This is a party which involves Ben and George (or Ben and Steve) each playing two brothers. It takes place in the Forgotten Realms.

Who's Who

Here's a cast of characters.

Entries

Wednesday, February 28, 2001

Armistice


The next adventure was Armistice from Dungeon #84. The summary was written by Martin.

Continuing their attempts to find Biggen, the adventurers headed north to the Theocracy of the Pale. Biggen's latest note said he was going to help Chieftain Larosh of Larushka but he was gone by the time Blackjack, Artimus, Fletch, and Zook arrived so they took on the task themselves.

The job involved two warring factions whose chiefs had settled their differences but were having trouble getting word to the troops. Having to use diplomacy coupled with the lack of obvious reward for their actions was a little difficult to get used to at first, but the party warmed up to the task and managed to convince several camps from each side to leave the area. Everything was going fine, with no more than the expected number of attacks by yetis and various bears, when the party was suddenly beset by a mixed group of winter wolves and humans. Beseiged on all sides, Blackjack absorbed the bulk of the wolves' attention until the spellcasters and the archer were able to recover their wits and turn the tide against what turned out to be a pack of werewolves.

Correctly assuming the wolves had descended from a nearby mountain, the party turned aside from warning the camps to the more interesting task of exploring their lair. Inside they found that many of the soldiers they were coming to save had allied themselves with the werewolves, so they killed them and pressed on to find the leaders. Due once again to Blackjack's bravery (this time it was flying over broad chasms while ducking various spells and missiles), Fletch's mercurial greatsword, and the relentless barrage of Artimus' and Zook's spellcasting, several more werewolves and a couple of potent spellcasters were overcome without undue loss of life or limb.

Rewards were handed out and celebrations were attended, but neither was remarkable enough to keep the group from pursuing Biggen once again, this time south to the city of Narwell. Artimus took advantage of his magical mount to turn aside and rededicate himself to flash and flame with the donation of a Fire Opal to his Order, and should arrive in Narwell just behind the rest of the group.
posted by Jon Grantham 9:41 PM

Flesh to Stone


The next adventure was Flesh to Stone from Dungeon #85. Continuing on the road to the north, the adventurers came across a mine with an incredibly lifelike statue of a gnome outside. Investigating, they were beset by a group of bizarre-looking chickens (cockatrices). After defeating the monsters without being turned to stone by their touch, the party had to answer to Rumble, the stone giant who owned the chickens. Repeated bashing did him in, after which more of his "chickens" were done in. Finally, the party investigated the lair and ended up in a pitched battle with Rumble's wife, Perika, who knocked out Fletcher before succumbing.
posted by Jon Grantham 8:25 PM

One Last Riddle



The adventurers received a letter from their old friend Biggen, who was in the North and invited them to come share in the exploits up there. On their journey, they became involved in the adventure One Last Riddle, from the D&D website.

On the road, they encountered the ghost of the sphinx Ujaset, who challenged them to a riddle. Failing to answer the riddle, the party was charged with avenging Ujaset's death at the hands of a group of...kobolds. On their way to Ujaset's lair, a wyvern attempted to pick up Zook and have him for lunch, but the party defeated him. They continued to the lair where they found a lone kobold, Jaalask, who had overslept. Jalaask led them to the kobold camp, where they rained destruction on the kobolds. Unfortunately, the kobold sorcerer, Oppol, who had killed Ujaset, was not in camp. So the adventurers poked around the nearby town of Miel, until they tracked him to a house on the outskirts of town.

Posing as employees of the blacksmith, they attempted to trick the sorcerer into leaving the house. Instead, Oppol invited them in -- causing Blackjack to be blasted by the trapped door. While Fletcher snuck in the second story, the other party members entered the ground floor. Artimus let loose a fireball, which caught the invisible Oppol. After drinking a healing potion, he let loose with an ice storm on Artimus, Blackjack and Zook. Then, the party members were on him. Fleeing to the window, he caught Blackjack and Fletcher in a lightning bolt, but was brought down by a magic missile from Zook.

The party concluded the adventure by arranging to accept delivery of the weapons Oppol had comissioned.
posted by Jon Grantham 8:48 AM

Monday, February 26, 2001

Depths of Rage


Blackjack received notice from his homeland, the Principality of Ulek, that a local village had been under attack from a tribe of goblins from the Pomarj. The goblin leader had found Kurzarnnar, a battleaxe belonging to a long-ago dwarven hero. With that power, he was rallying other goblins and causing trouble for the dwarves. Gathering Artimus and Zook, he traveled to the Principality. Along the way, they met Fletcher, Mickey's elven fighter/rogue. "Depths of Rage" is an adventure from Dungeon #83 (supplied by Martin).

The adventurers fought their way through twenty or so goblin barbarians before reaching a chasm. After much searching, they located a rickety bridge over the chasm. After Fletcher almost fell when the bridge started to shake, Zook cast a Tensor's Floating Disc, which the other party members rode across on. The party fought its way through more goblins to reach the chief's cave and his trophy room. After their sleep there was disrupted by one of the chief's lieutentants, they proceeded to the main room, where they disrupted a goblin assembly with the introduction of many fireballs as well as other magic and weaponry. As was generally the case in this adventure, the goblins were no match for the party.

The battle had no sooner ended when an earthquake rained debris down upon the party. After the destruction of the bridge they had used to span the chasm, the party had to find another way. Blackjack soon appeared with wings to fly Zook and Fletcher over, while Artimus used a combination of robe, Blackjack's wings and spider climb to get where he needed to go.

After that, the main resistance to the party's exit was put up by a corral of goats. Fletcher and Artimus made it through without a scratch, but after being knocked down by the goats twice, Zook treated the rest of the party to roast goat.
posted by Jon Grantham 8:01 PM

Wednesday, February 21, 2001

Dungeon of the Fire Opal


In Dungeon of the Fire Opal (from Dungeon #84), the party explored the ruins of a monastery. They were joined briefly by Yareth, Paul's half-orc rogue. They were paralyzed by some ghouls, Blackjack was almost laid low by some skeletons, and they came face to face with a fiendish dragon, but they cleared out the dungeon and left with the Fire Opal.

By the end of the adventure, the party had generally made it to 4th level.
posted by Jon Grantham 3:54 PM

Tuesday, February 20, 2001

Playing With Fire


The next adventure also came from Dungeon #82.

The adventurers had found a blue key in Evil Unearthed that unlocked the door that sealed in the Brigands of the Flame, who had terrorized the Lippen valley a decade ago. So Zook, Blackjack, Artimus and Dim headed to unlock the Lair of the Fire Lord. Unfortunately, unlocking the seal let out the azers who where trapped within. The party chased the fire creatures back to the Osterhaus Inn, which they were trying to burn down. The party vanquished the azers and rescued the inn. Grateful, Old Jarl took down Winterbok's Shield and presented it to Blackjack. The shield Blackjack used during the battle now hangs from the wall of the inn.

Returning to the lair, the party fought some grimlocks and a fire elemental. On the way out, they were confronted by three fire mephits who demanded the return of the minor ring of elemental resistance (fire) from the lair. After some intra-party dissent, the ring was returned.
posted by Jon Grantham 11:04 PM


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